Multimedia Development
Flash, Flex, AIR, ActionScript 3.0
Processing, OpenFrameworks
 


Adventures In PaperVision 3D

I’m sure this isn’t the first PaperVision game, but I might make claim on it being the simplest. But then I only really had a day free to do this, which doesn’t allow the time for any sexy 3D modelling or texturing. Otherwise, you’d be looking at day-glo Tron Light Cycles racing around the grid below, rather than blue blobs. The keys are A/D or Left/Right arrows, and the idea is to collect the green things. The rest you can work out for yourself. Fullscreen version here.

What you’re looking at is PaperVision 3D. Not the silly snake game, but the Flash 3D engine rendering all those polygons. PV3D is probably the greatest Flash Open Source success story to date. At my local nerd club, a recurring topic of conversation is the “Open Source question” – i.e. should I open source my code or not, and what exactly do I gain by giving away my work for nothing? The creators of PaperVision, Carlos Ulloa, John Grden and the rest of the crew, answer this question. Rather than being the authors of a great 3D engine no-one knows about, by setting their code free they have become the leading experts in a 3D engine that EVERYONE uses.

At November’s FOTB conference PV3D was on every developer’s lips, within six months even clients are asking for PaperVision. By giving away their work, the creators of PV3D have made themselves coding mega-stars. This is how Open Sourcing works, the trade is in kudos, not commodities. The Open Source movement is the economic paradigm shift of the 20th Century, it happened in software five years ago, last year it made it’s mark on music, this year it will be publishing. The year after that … who knows. As the Chili Peppers advised, give it away, give it away, give it away now



6 Responses to “Adventures In PaperVision 3D”

  1. Cool game, I have played and liked it. I didn’t know about Papervision. Thanks.

  2. This game rocks – as soon as you can put some nice graphics on it, you have a great start on what could be a very viral game. I suggest you go over to Keith Peters blog and learn about putting ad banners around your game to earn $$, as I think you could get this out there as an easy to get into type game.

    my 2 cents ;)

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