Multimedia Development
Flash, Flex, AIR, ActionScript 3.0
Processing, OpenFrameworks
 


Cracked, True Isometric 3D in ActionScript 3

It’s been six months at least since I’ve had the spare time for any ‘leisure’ coding but I finally found a few hours to get back into my Flash isometric 3D engine this week. And I’m really chuffed with what I’ve achieved.

You can move the ball with keys QAOP (once you’ve clicked on the movie) but the really interesting bit is the sliders. Thanks to AS3’s speed, I can now redraw the isometric space at runtime, so it is a “true” 3D engine.

I reckon MC Escher would have appreciated it.



7 Responses to “Cracked, True Isometric 3D in ActionScript 3”

  1. Pretty cool. Though I’ve worked out it’s fairly easy to fall off of :)

  2. Looks great, I myself am working on a 3D engine over at http://zest3d.freeforums.org/ we are looking for people who are interested in getting involved with development so you should get over there! :)

    GP

  3. Hey that´s funny. Great work, dude. But to M.C. Escher there´s still a little way to go. I´d really like to see that.

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