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	<title>Comments on: Flash 3D Isometric Game Engine</title>
	<atom:link href="http://actionscripter.co.uk/blog/?feed=rss2&#038;page_id=76" rel="self" type="application/rss+xml" />
	<link>http://actionscripter.co.uk/blog</link>
	<description>Web and Multimedia Development in Flash, Flex and AIR. ActionScript 3.0 Specialist.</description>
	<lastBuildDate>Wed, 14 Jul 2010 20:56:19 +0100</lastBuildDate>
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		<title>By: Carnivale: Auf ein Neues</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-11452</link>
		<dc:creator>Carnivale: Auf ein Neues</dc:creator>
		<pubDate>Fri, 16 Oct 2009 08:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-11452</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] z.B. die as3isolib (http://code.google.com/p/as3isolib/), die Engine von actionscripter.co.uk (http://actionscripter.co.uk/blog/?page_id=76), oder die hier: http://code.google.com/p/2d-isometric-engine/ Ich hab sie mir alle angeschaut und [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://actionscripter.co.uk/blog/wp-content/plugins/kramer/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] z.B. die as3isolib (<a href="http://code.google.com/p/as3isolib/)" rel="nofollow">http://code.google.com/p/as3isolib/)</a>, die Engine von actionscripter.co.uk (<a href="http://actionscripter.co.uk/blog/?page_id=76)" rel="nofollow">http://actionscripter.co.uk/blog/?page_id=76)</a>, oder die hier: <a href="http://code.google.com/p/2d-isometric-engine/" rel="nofollow">http://code.google.com/p/2d-isometric-engine/</a> Ich hab sie mir alle angeschaut und [...]</p>
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	<item>
		<title>By: www.ffilmation.org/website/ - Similar Sites and Reviews &#124; Xmarks</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-11309</link>
		<dc:creator>www.ffilmation.org/website/ - Similar Sites and Reviews &#124; Xmarks</dc:creator>
		<pubDate>Sat, 10 Oct 2009 09:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-11309</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...]   [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://actionscripter.co.uk/blog/wp-content/plugins/kramer/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...]   [...]</p>
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		<title>By: Multimedia-Programmierung</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-10585</link>
		<dc:creator>Multimedia-Programmierung</dc:creator>
		<pubDate>Fri, 04 Sep 2009 10:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-10585</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Actionscripter [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://actionscripter.co.uk/blog/wp-content/plugins/kramer/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] Actionscripter [...]</p>
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	</item>
	<item>
		<title>By: 3d game engine tutorial - Results By Free Computer Training Search</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-10501</link>
		<dc:creator>3d game engine tutorial - Results By Free Computer Training Search</dc:creator>
		<pubDate>Mon, 31 Aug 2009 20:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-10501</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Flash 3D Isometric Game Engine &#124; actionscripter.co.uk   thanks che, all good comments. 1. Yes, the shadow got ... Flash 3D Isometric Game Engine; Fractals in ActionScript 3 – A Flash Tutorial   http://actionscripter.co.uk/blog/?page_id=76#comment-153 - 8/18/2009 11:23:35 AM    Hits:   1 &#160;&#160; Last Viewed:   8/31/2009  Rating:  No Rating &#160;&#160; Votes:   0 &#160;&#160; Comments:   0 &#160;&#160; [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://actionscripter.co.uk/blog/wp-content/plugins/kramer/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] Flash 3D Isometric Game Engine | actionscripter.co.uk   thanks che, all good comments. 1. Yes, the shadow got &#8230; Flash 3D Isometric Game Engine; Fractals in ActionScript 3 – A Flash Tutorial   <a href="http://actionscripter.co.uk/blog/?page_id=76#comment-153" rel="nofollow">http://actionscripter.co.uk/blog/?page_id=76#comment-153</a> &#8211; 8/18/2009 11:23:35 AM    Hits:   1 &nbsp;&nbsp; Last Viewed:   8/31/2009  Rating:  No Rating &nbsp;&nbsp; Votes:   0 &nbsp;&nbsp; Comments:   0 &nbsp;&nbsp; [...]</p>
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		<title>By: Flash Game Engine // BlogCatalog Topic // BlogCatalog</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-9495</link>
		<dc:creator>Flash Game Engine // BlogCatalog Topic // BlogCatalog</dc:creator>
		<pubDate>Tue, 28 Jul 2009 21:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-9495</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Flash 3D Isometric Game Engine &#124; actionscripter.co.uk [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://actionscripter.co.uk/blog/wp-content/plugins/kramer/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] Flash 3D Isometric Game Engine | actionscripter.co.uk [...]</p>
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		<title>By: Actionscript (3.0 - AS3) / Flash Resources / Tutorials for Game Development &#124; i3d</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-6260</link>
		<dc:creator>Actionscript (3.0 - AS3) / Flash Resources / Tutorials for Game Development &#124; i3d</dc:creator>
		<pubDate>Fri, 15 May 2009 01:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-6260</guid>
		<description>[...] Actionscripter: http://actionscripter.co.uk/blog/?page_id=76 [...]</description>
		<content:encoded><![CDATA[<p>[...] Actionscripter: http://actionscripter.co.uk/blog/?page_id=76 [...]</p>
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		<title>By: PBEngine Forums View topic - Help with isometric game</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-6063</link>
		<dc:creator>PBEngine Forums View topic - Help with isometric game</dc:creator>
		<pubDate>Sat, 09 May 2009 14:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-6063</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] ... e-website/http://drawlogic.com/2007/10/25/as3-alt ... gine-demo/http://actionscripter.co.uk/blog/?page_id=76Not sure there&#039;s a clear winner out there. Ours is simple but designed to be extensible - basically [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://actionscripter.co.uk/blog/wp-content/plugins/kramer/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] &#8230; e-website/http://drawlogic.com/2007/10/25/as3-alt &#8230; gine-demo/http://actionscripter.co.uk/blog/?page_id=76Not sure there&#8217;s a clear winner out there. Ours is simple but designed to be extensible &#8211; basically [...]</p>
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	<item>
		<title>By: 3D Engines - Flash Kit Community Forums</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-5110</link>
		<dc:creator>3D Engines - Flash Kit Community Forums</dc:creator>
		<pubDate>Tue, 14 Apr 2009 12:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-5110</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] FFilmation http://www.ffilmation.org/website/20...ngine-website/ Zenbullets http://actionscripter.co.uk/blog/?page_id=76 as3isolib http://code.google.com/p/as3isolib/ OpenSpace http://www.openspace-engine.com     [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://actionscripter.co.uk/blog/wp-content/plugins/kramer/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] FFilmation <a href="http://www.ffilmation.org/website/20...ngine-website/" rel="nofollow">http://www.ffilmation.org/website/20&#8230;ngine-website/</a> Zenbullets <a href="http://actionscripter.co.uk/blog/?page_id=76" rel="nofollow">http://actionscripter.co.uk/blog/?page_id=76</a> as3isolib <a href="http://code.google.com/p/as3isolib/" rel="nofollow">http://code.google.com/p/as3isolib/</a> OpenSpace <a href="http://www.openspace-engine.com" rel="nofollow">http://www.openspace-engine.com</a>     [...]</p>
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	<item>
		<title>By: awakeone's as3 Bookmarks on Delicious</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-4926</link>
		<dc:creator>awakeone's as3 Bookmarks on Delicious</dc:creator>
		<pubDate>Fri, 10 Apr 2009 17:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-4926</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Flash 3D Isometric Game Engine &#124; actionscripter.co.uk SAVE [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://actionscripter.co.uk/blog/wp-content/plugins/kramer/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] Flash 3D Isometric Game Engine | actionscripter.co.uk SAVE [...]</p>
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	<item>
		<title>By: isometric game engines - Dogpile Web Search</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-2336</link>
		<dc:creator>isometric game engines - Dogpile Web Search</dc:creator>
		<pubDate>Wed, 10 Dec 2008 23:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-2336</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] favorite), ...       www.cpp-home.com/tutorial.php?47_1   &#149; Found on Google, Yahoo! Search     Flash 3D Isometric Game Engine &#124; actionscripter.co.uk   ActionScript 3 (Vector) Version Thanks to AS3&#039;s speed, this can redraw the isometric space at [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://actionscripter.co.uk/blog/wp-content/plugins/kramer/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] favorite), &#8230;       <a href="http://www.cpp-home.com/tutorial.php?47_1" rel="nofollow">http://www.cpp-home.com/tutorial.php?47_1</a>   &#8226; Found on Google, Yahoo! Search     Flash 3D Isometric Game Engine | actionscripter.co.uk   ActionScript 3 (Vector) Version Thanks to AS3&#8217;s speed, this can redraw the isometric space at [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Engine advice - NAG Online Forums</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-1432</link>
		<dc:creator>Engine advice - NAG Online Forums</dc:creator>
		<pubDate>Tue, 21 Oct 2008 12:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-1432</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Re: Engine advice     i think the ffilmation looks awesome, if that fits the game style. i think the only hindering factor per se is the learning curve. Though the demos seem solid and the engine looks good... There is also this which looks pretty cool, as a learning point  http://actionscripter.co.uk/blog/?page_id=76 [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://actionscripter.co.uk/blog/wp-content/plugins/kramer/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] Re: Engine advice     i think the ffilmation looks awesome, if that fits the game style. i think the only hindering factor per se is the learning curve. Though the demos seem solid and the engine looks good&#8230; There is also this which looks pretty cool, as a learning point  <a href="http://actionscripter.co.uk/blog/?page_id=76" rel="nofollow">http://actionscripter.co.uk/blog/?page_id=76</a> [...]</p>
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		<title>By: actionscripter.co.uk &#187; Blog Archive &#187; Flash Isometric 3D World Builder</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-1044</link>
		<dc:creator>actionscripter.co.uk &#187; Blog Archive &#187; Flash Isometric 3D World Builder</dc:creator>
		<pubDate>Tue, 09 Sep 2008 11:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-1044</guid>
		<description>[...] with my Isometric Engine has been slow to static, seeing how I only ever seem to spend a day every six months or so on it [...]</description>
		<content:encoded><![CDATA[<p>[...] with my Isometric Engine has been slow to static, seeing how I only ever seem to spend a day every six months or so on it [...]</p>
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		<title>By: vbGore Free Online RPG Engine &#8226; Any Engine For mmorpg 2d! With isometric Graphic</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-1006</link>
		<dc:creator>vbGore Free Online RPG Engine &#8226; Any Engine For mmorpg 2d! With isometric Graphic</dc:creator>
		<pubDate>Fri, 05 Sep 2008 13:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-1006</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] http://www.fantasyrealmonline.com/http://aquarom.free.fr/we/0.htmhttp://www.stencyl.com/about/http://www.openspace-engine.com/http://www.touchofdeathforums.com/smf/i ... 105.0.htmlhttp://www.ambrosine.com/resource.htmlhttp://www.daimonin.com/Download.htmlhttp://en.wikipedia.org/wiki/List_of_game_enginesUnfinished C++/Irrlicht engine isometric game server/clienthttp://svn.sourceforge.net/viewvc/enzys.tar.gz?view=tarhttp://www.isointeractive.com/index.asp?page_id=151http://www.explore-rpg.com/http://www.grinninglizard.com/kyra/http://www.spritec.com/legacy.htmhttp://www.realmcrafter.com/store/home.phphttp://soft.firstproductions.com/isoengine/http://www.blendernation.com/http://www.byond.com/http://actionscripter.co.uk/blog/?page_id=76http://sourceforge.net/search/?type_of_ ... =Isometric _________________ [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://actionscripter.co.uk/blog/wp-content/plugins/kramer/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] <a href="http://www.fantasyrealmonline.com/http://aquarom.free.fr/we/0.htmhttp://www.stencyl.com/about/http://www.openspace-engine.com/http://www.touchofdeathforums.com/smf/i" rel="nofollow">http://www.fantasyrealmonline.com/http://aquarom.free.fr/we/0.htmhttp://www.stencyl.com/about/http://www.openspace-engine.com/http://www.touchofdeathforums.com/smf/i</a> &#8230; 105.0.htmlhttp://www.ambrosine.com/resource.htmlhttp://www.daimonin.com/Download.htmlhttp://en.wikipedia.org/wiki/List_of_game_enginesUnfinished C++/Irrlicht engine isometric game server/clienthttp://svn.sourceforge.net/viewvc/enzys.tar.gz?view=tarhttp://www.isointeractive.com/index.asp?page_id=151http://www.explore-rpg.com/http://www.grinninglizard.com/kyra/http://www.spritec.com/legacy.htmhttp://www.realmcrafter.com/store/home.phphttp://soft.firstproductions.com/isoengine/http://www.blendernation.com/http://www.byond.com/http://actionscripter.co.uk/blog/?page_id=76http://sourceforge.net/search/?type_of_ &#8230; =Isometric _________________ [...]</p>
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		<title>By: Isometric Game Engines: - Inet Support Forums</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-692</link>
		<dc:creator>Isometric Game Engines: - Inet Support Forums</dc:creator>
		<pubDate>Thu, 24 Jul 2008 02:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-692</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Some Isometric Game Engines of Interest:http://zegarkus.com/2007/11/30/isometric-game-engines/Contains a more detailed listing of the following [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://actionscripter.co.uk/blog/wp-content/plugins/kramer/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] Some Isometric Game Engines of Interest:http://zegarkus.com/2007/11/30/isometric-game-engines/Contains a more detailed listing of the following [...]</p>
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		<title>By: actionscripter.co.uk &#187; Blog Archive &#187; Flash 3D - Rethinking Navigation</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-301</link>
		<dc:creator>actionscripter.co.uk &#187; Blog Archive &#187; Flash 3D - Rethinking Navigation</dc:creator>
		<pubDate>Tue, 15 Apr 2008 23:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-301</guid>
		<description>[...] So far most of the recent Flash 3D projects I have seen have been game oriented, including my own isometric 3D engine, but I was very impressed to see that Outsmart Labs a thinking a little bigger. They have created a [...]</description>
		<content:encoded><![CDATA[<p>[...] So far most of the recent Flash 3D projects I have seen have been game oriented, including my own isometric 3D engine, but I was very impressed to see that Outsmart Labs a thinking a little bigger. They have created a [...]</p>
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		<title>By: actionscripter.co.uk &#187; Blog Archive &#187; Cracked, True Isometric 3D in ActionScript 3</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-294</link>
		<dc:creator>actionscripter.co.uk &#187; Blog Archive &#187; Cracked, True Isometric 3D in ActionScript 3</dc:creator>
		<pubDate>Tue, 15 Apr 2008 20:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-294</guid>
		<description>[...] spare time for any &#8216;leisure&#8217; coding but I finally found a few hours to get back into my Flash isometric 3D engine this week. And I&#8217;m really chuffed with what I&#8217;ve achieved.   [...]</description>
		<content:encoded><![CDATA[<p>[...] spare time for any &#8216;leisure&#8217; coding but I finally found a few hours to get back into my Flash isometric 3D engine this week. And I&#8217;m really chuffed with what I&#8217;ve achieved.   [...]</p>
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		<title>By: Jordi</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-153</link>
		<dc:creator>Jordi</dc:creator>
		<pubDate>Tue, 11 Mar 2008 18:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-153</guid>
		<description>You might want to check out this recently released isometric engine.

http://www.ffilmation.org

Best,</description>
		<content:encoded><![CDATA[<p>You might want to check out this recently released isometric engine.</p>
<p><a href="http://www.ffilmation.org" rel="nofollow">http://www.ffilmation.org</a></p>
<p>Best,</p>
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		<title>By: Chris</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-152</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 23 Sep 2007 11:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-152</guid>
		<description>Here&#039;s an isometric engine I developed back in 2002, using Flash MX (or it may even have been Flash 5!) It uses AS1.0 and other than a bit of flickering when you jump around, it seems to work pretty well.
I could dig out some source code if anyone is interested....</description>
		<content:encoded><![CDATA[<p>Here&#8217;s an isometric engine I developed back in 2002, using Flash MX (or it may even have been Flash 5!) It uses AS1.0 and other than a bit of flickering when you jump around, it seems to work pretty well.<br />
I could dig out some source code if anyone is interested&#8230;.</p>
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	<item>
		<title>By: chris w</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-151</link>
		<dc:creator>chris w</dc:creator>
		<pubDate>Sat, 18 Aug 2007 23:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-151</guid>
		<description>thank you for the ideas on how to layout the board. I have been able to get that to work but have not had any success with the z-sorting. I am able to find the tile the hero is on, but the problem is when he is moving. i don&#039;t seem to be able to figure out how get it sort correctly. the sort either happens to late and part of the hero disappears, or it finds a tile to far from the hero and he ends up on top of stuff. Your Rabbit game seems to perform this function well. is there any possible way you could post the portions of that engine that deal with z-sorting? I am hoping it might give me some ideas, and i am getting really desperate.</description>
		<content:encoded><![CDATA[<p>thank you for the ideas on how to layout the board. I have been able to get that to work but have not had any success with the z-sorting. I am able to find the tile the hero is on, but the problem is when he is moving. i don&#8217;t seem to be able to figure out how get it sort correctly. the sort either happens to late and part of the hero disappears, or it finds a tile to far from the hero and he ends up on top of stuff. Your Rabbit game seems to perform this function well. is there any possible way you could post the portions of that engine that deal with z-sorting? I am hoping it might give me some ideas, and i am getting really desperate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zenbullets</title>
		<link>http://actionscripter.co.uk/blog/?page_id=76&#038;cpage=1#comment-150</link>
		<dc:creator>zenbullets</dc:creator>
		<pubDate>Mon, 06 Aug 2007 16:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://zenbullets.com/blog/?page_id=81#comment-150</guid>
		<description>Actually, the way AS3 handles depth makes things much easier than it was in AS2, because you can now insert clips into the Display List without worrying about their number, using the addChild and addChildAt commands.

To build your environment just loop through them by row, from the back forward, (then building up layer by layer if you have a 3d plane), adding objects to the Display List in this order. When a character moves around the environment you just need to know what tile you are over, and use an addChildAt command to insert the char into the Display stack above it.

It gets a little more complicated when you have two or more chars sharing a tile, but then you just layer them according to their (screen) y position, i.e. who is closest to the observer.

Hope this helps.</description>
		<content:encoded><![CDATA[<p>Actually, the way AS3 handles depth makes things much easier than it was in AS2, because you can now insert clips into the Display List without worrying about their number, using the addChild and addChildAt commands.</p>
<p>To build your environment just loop through them by row, from the back forward, (then building up layer by layer if you have a 3d plane), adding objects to the Display List in this order. When a character moves around the environment you just need to know what tile you are over, and use an addChildAt command to insert the char into the Display stack above it.</p>
<p>It gets a little more complicated when you have two or more chars sharing a tile, but then you just layer them according to their (screen) y position, i.e. who is closest to the observer.</p>
<p>Hope this helps.</p>
]]></content:encoded>
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