Multimedia Development
Flash, Flex, AIR, ActionScript 3.0
Processing, OpenFrameworks
 


My Ten Most Important Lessons Learned At FOTB07

November 10th, 2007

1. Generative Art is very in this season.

2. Just about everyone seems to think we should be rediscovering the play in our work.
Even Keith Peters was suggesting we quit our jobs and start making casual games for a living. (Next year the theme will be “Flash – not just a toy”)

3. There is a revolution in Flash audio just around the corner.

4. 99% of what we do as developers is shit, but we need to do shit to make that 1% of masterpiece. (Andy Polaine paraphrasing Hemmingway)

5. Flex is not exciting any more, it just IS.
(Same goes for everything else we were excited about following FOTB06 – Papervision, AIR, etc)

6. Flash is so last week. We should all be learning Processing instead.

7. The Dead Sea is dead because nothing flows out of it. This is why we should be giving away at least 10% of our stuff. (Chris Orwig) Preferably 10% of the shit, not the masterpiece I presume. (Personally, I advocate giving it all away).

8. MicroSoft Expression? Get outta town (or to the end of the pier at least).

9. A Flash experiment is never finished, only abandoned. (Jared Tarbell paraphrasing Valery)

10. All the smart money is in print-making.

natzke print



FOTB: Andre Michelle

November 8th, 2007

It would have been so easy to go for yet another generative artist for the pick of FOTB07 Day 3, but good though Jared Tarbell was, today the thing that blew me away was the first session to go so far over my head it made me feel like a junior again (which was a nice feeling).

Flash is absolutely crap at playing with sound. All you can do is shift the pan and the volume of imported sounds really. Unless you get in and start hacking around with the byte code that is, then you can actually start generating sound. This is what Andre Michelle has been doing recently. Once you have tricked Flash into generating sound, if you know what you’re doing, you can start playing with the wave and, next thing you know, you’ve got a synthesiser.

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